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| Interface Summary | |
|---|---|
| BlueprintConfiguration | Defines a blueprint configuration |
| CreationStrategy<T> | Definition of an interface to create values for attribute assignments. |
| CycleHandlingStrategy<T> | Interface for strategies to decide how cycles in the blueprinting graph are supposed to be handled. |
| MatchingStrategy | Strategy to determine if an attribute matches and should be replaced with a certain value. |
| SafeInvoke.ExceptionRunnable<T> | A runnable which is allowed to throw any kind of exceptions. |
| Class Summary | |
|---|---|
| Blueprint | Blueprinting is a technique that makes writing test easier. |
| BlueprintExceptionRunnable<T> | |
| BlueprintSession | A BlueprintSession holds information acquired while doing a blueprint of a class. |
| CollectionBlueprint | This class contains utilities for blueprinting collections. |
| Create | A utility class to have a more readable API. |
| Match | A utility class to have a more readable API. |
| SafeInvoke | Invoke a method or execute code without having to care for checked (and unchecked) exceptions. |
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