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Interface Summary | |
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BlueprintConfiguration | Defines a blueprint configuration |
CreationStrategy<T> | Definition of an interface to create values for attribute assignments. |
CycleHandlingStrategy<T> | Interface for strategies to decide how cycles in the blueprinting graph are supposed to be handled. |
MatchingStrategy | Strategy to determine if an attribute matches and should be replaced with a certain value. |
SafeInvoke.ExceptionRunnable<T> | A runnable which is allowed to throw any kind of exceptions. |
Class Summary | |
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Blueprint | Blueprinting is a technique that makes writing test easier. |
BlueprintExceptionRunnable<T> | |
BlueprintSession | A BlueprintSession holds information acquired while doing a blueprint of a class. |
CollectionBlueprint | This class contains utilities for blueprinting collections. |
Create | A utility class to have a more readable API. |
Match | A utility class to have a more readable API. |
SafeInvoke | Invoke a method or execute code without having to care for checked (and unchecked) exceptions. |
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