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| Class Summary | |
|---|---|
| BlueprintCreationStrategy | This CreationStrategy constructs the requested object using Blueprint itself. |
| BlueprintStringCreationStrategy | Strategy which creates random strings using Blueprint.string(). |
| DefaultArrayCreationStrategy | |
| DefaultEnumCreationStrategy | Creation strategy which creates an enum using the first value in an enum constant. |
| IncrementValueCreationStrategy<T extends Number> | Strategy to create values and increment each new value by 1. |
| IterateValueCreationStrategy<T> | Strategy to iterate through a range of values, whenever a new value is requested. |
| NullValueCreationStrategy<T> | A strategy which always returns null. |
| RandomBooleanValueCreationStrategy | Strategy to create a random boolean value. |
| RandomByteValueCreationStrategy | Strategy to create a random byte value. |
| RandomCharValueCreationStrategy | Strategy to create a random char value. |
| RandomDoubleValueCreationStrategy | Strategy to create a random double value. |
| RandomEnumCreationStrategy | Creation strategy which creates a random enum constant during construction of a blueprint. |
| RandomFloatValueCreationStrategy | Strategy to create a random float value. |
| RandomIntValueCreationStrategy | Strategy to create a random integer value. |
| RandomLongValueCreationStrategy | Strategy to create a random long value. |
| RandomShortValueCreationStrategy | Strategy to create a random short value. |
| SingleValueCreationStrategy<T> | Always use the same value. |
| ValueCreationStrategy<T> | Definition of an interface to create values for attribute assignments. |
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