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Class Summary | |
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BlueprintCreationStrategy | This CreationStrategy constructs the requested object using Blueprint itself. |
BlueprintStringCreationStrategy | Strategy which creates random strings using Blueprint.string() . |
DefaultArrayCreationStrategy | |
DefaultEnumCreationStrategy | Creation strategy which creates an enum using the first value in an enum constant. |
IncrementValueCreationStrategy<T extends Number> | Strategy to create values and increment each new value by 1. |
IterateValueCreationStrategy<T> | Strategy to iterate through a range of values, whenever a new value is requested. |
NullValueCreationStrategy<T> | A strategy which always returns null . |
RandomBooleanValueCreationStrategy | Strategy to create a random boolean value. |
RandomByteValueCreationStrategy | Strategy to create a random byte value. |
RandomCharValueCreationStrategy | Strategy to create a random char value. |
RandomDoubleValueCreationStrategy | Strategy to create a random double value. |
RandomEnumCreationStrategy | Creation strategy which creates a random enum constant during construction of a blueprint. |
RandomFloatValueCreationStrategy | Strategy to create a random float value. |
RandomIntValueCreationStrategy | Strategy to create a random integer value. |
RandomLongValueCreationStrategy | Strategy to create a random long value. |
RandomShortValueCreationStrategy | Strategy to create a random short value. |
SingleValueCreationStrategy<T> | Always use the same value. |
ValueCreationStrategy<T> | Definition of an interface to create values for attribute assignments. |
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